01 / VR Narrative Escape Game
Way Back Home
A melancholic VR escape game about returning home after a mission that lasted far longer than expected.
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The project archive / 01—05
A collection of games, systems and creative explorations. From virtual worlds to the tabletop.
01 / VR Narrative Escape Game
A melancholic VR escape game about returning home after a mission that lasted far longer than expected.
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02 / Fast FPS · Arena Shooter
A fast-paced arena FPS where stylish kills, movement and creativity are turned into score.
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03 / Tactical Brawler · Party Game
A tactical brawler where every attack changes positioning — while the battlefield itself progressively collapses.
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04 / Science-Fiction Action Adventure · FPS / RPG Concept
Concept Project
Seven survivors return from a failed colonisation mission to discover that more than seven centuries have passed outside their ship.
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05 / Card Game
A compact elimination card game built around attack, defence and surprise cards.
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Game concepts
Game concepts in design or in development: no public version yet, but a clear direction.

Concept — collectible card game, management & strategy · In development
A free collectible card game in which every card enriches the Site of a secret organisation that the player builds and runs, in an original universe of mystery and anomalies.
My role: concept, game design, systems and universe. A personal project in development; the name is a working title.

Concept — asymmetric 2D multiplayer · Design phase
Three or four hunters face a monster in a haunted location, in a 2D view. The hunters must investigate to understand what they are up against; the monster plays on fear.
My role: game design and narrative design. The bestiary is still to be written and the concept has no prototype yet.