01 / VR Narrative Escape Game
Way Back Home
A melancholic VR escape game about returning home after a mission that lasted far longer than expected.
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Corentin Michon / Narrative & Game Designer
Narrative Design · Game Design · Worldbuilding
Interactive experiences where story, systems and worlds shape one another.
01 / Projects & explorations
Story × Systems × Worlds
01 / VR Narrative Escape Game
A melancholic VR escape game about returning home after a mission that lasted far longer than expected.
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02 / Fast FPS · Arena Shooter
A fast-paced arena FPS where stylish kills, movement and creativity are turned into score.
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03 / Tactical Brawler · Party Game
A tactical brawler where every attack changes positioning — while the battlefield itself progressively collapses.
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04 / Science-Fiction Action Adventure · FPS / RPG Concept
Concept Project
Seven survivors return from a failed colonisation mission to discover that more than seven centuries have passed outside their ship.
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05 / Card Game
A compact elimination card game built around attack, defence and surprise cards.
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Method
Two worldbuilding methods I formalised to build Käarde: a step-by-step path for beginners, a network of blocks for experienced authors.
See the method02 / Original universe · Ongoing
Historical Fantasy · Heroic Fantasy · Science Fiction
Käarde is my original universe, which I have been building over the long term through historical research, systemic worldbuilding and fiction writing. I design its societies, factions, religions, political systems, trade networks and characters as interconnected systems. The universe spans several of my novels and stories.
Medieval Europe · Byzantine history · Islamic Golden Age · Crusades
Factions · Religion · Politics · Trade · Dynasties · Character relationships
Multiple novels · Shared chronology · Recurring characters · World coherence
Narrative design · Game design · Worldbuilding
Let's create something