Corentin Michon / Narrative & Game Designer

I designworlds,stories &experiences.

Narrative Design · Game Design · Worldbuilding

Interactive experiences where story, systems and worlds shape one another.

01 / Projects & explorations

Selected work.

Story × Systems × Worlds

01 / VR Narrative Escape Game

Way Back Home

A melancholic VR escape game about returning home after a mission that lasted far longer than expected.

  • Game Design
  • Narrative Design
  • Puzzle Design
  • Level Design
  • Writing
View project
Way Back Home — VR Narrative Escape Game
Way Back Home

04 / Science-Fiction Action Adventure · FPS / RPG Concept

Fast Forward

Concept Project

Seven survivors return from a failed colonisation mission to discover that more than seven centuries have passed outside their ship.

  • Game Design
  • Narrative Design
View project
Fast Forward — Science-Fiction Action Adventure · FPS / RPG Concept
Fast Forward
View all projects ↗

Method

PRI ISM & LORE.

Two worldbuilding methods I formalised to build Käarde: a step-by-step path for beginners, a network of blocks for experienced authors.

See the method
Atlas preview · explore the map

02 / Original universe · Ongoing

KÄARDE.

Historical Fantasy · Heroic Fantasy · Science Fiction

Käarde is my original universe, which I have been building over the long term through historical research, systemic worldbuilding and fiction writing. I design its societies, factions, religions, political systems, trade networks and characters as interconnected systems. The universe spans several of my novels and stories.

01 / Historical research

Medieval Europe · Byzantine history · Islamic Golden Age · Crusades

02 / Systemic worldbuilding

Factions · Religion · Politics · Trade · Dynasties · Character relationships

03 / Writing

Multiple novels · Shared chronology · Recurring characters · World coherence

Explore the universe

Narrative design · Game design · Worldbuilding

Let's create something
interesting.