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Life Quest.

Card Game

Life Quest — montage of the project's actual cards

Life Quest is a competitive card game in which players try to be the last player remaining.

Its rules were designed around a small number of easily understandable resources and three clearly differentiated card families.

My contribution

My role.

  • Game Design
  • Systems Design
  • Graphic Design

A solo project: I designed and made everything, from the rules and card balancing to the graphic design of the cards.

  • Game Design
  • Systems Design
  • Card Design
  • Graphic Design
  • Tabletop

Project overview

The project.

A 40-card deck supports a compact elimination game. Players manage health and shield points through Attack, Defence and Surprise cards, aiming to eliminate their opponents and remain the last player in the game.

01 / Design breakdown

Deck composition.

The deck contains 40 cards, divided into three families:

  • 15 Attack cards
  • 15 Defence cards
  • 10 Surprise cards

02 / Design breakdown

Health, shield & elimination.

Each player begins with 2 health points and 1 shield point. Damage is applied to shield first, then to health. Shield is capped at 2 points.

The objective is to eliminate the other players and be the last player remaining.

03 / Design breakdown

A compact turn structure.

Each player starts with one card in hand. At the beginning of a turn, they draw a card and play one of the two cards in their hand. Once the effect is resolved, the turn ends.

04 / Design breakdown

Three distinct card families.

Colour and function distinguish each family.

  • Attack — red cards, primarily used against other players
  • Defence — blue cards, used for protection and healing
  • Surprise — gold cards with more flexible effects, generally playable outside the player's normal turn

05 / Design breakdown

Keeping cards in circulation.

If a player has no card left in hand, they automatically draw another. When the draw pile is empty, the discard pile is shuffled and reused.

06 / Design breakdown

Adjustable game length.

Game length can be adjusted by changing starting health and shield amounts. The same core rules support different lengths of play.

Documents

Design documents.

Rules and cards

1 / 9

Original document in French

Rules and cards — 1 / 9

Visual archive

Media.

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